Kropers » Addons for Minecraft PE » Inhumanity [v1.5]

Inhumanity [v1.5]

Inhumanity [v1.5]
Addons for Minecraft PE
Inhumanity is an addon that replaces the unsightly villagers and pillagers with more human counterparts, as well as creates more daytime conflict by adding more humanoid mobs that will spawn naturally across the world. This addon seeks to change some graphical attributes of the game, add a few more mobs and features, but allow the player to feel like they are still playing classic Minecraft.

Inhumanity seeks to replace the strange villager and illager creatures with humans more like the player character. It's true this gimmick has been done before, but I've always felt those addons were just...TOO extravagant...sometimes taking away from the experience of Minecraft more than they did add to it. Inhumanity is my solution to this.
To start it will change the villagers into more humanoid npcs without any unnecessary changes. They will still retain all professions and the ability to trade, as well as take on a new role. There are now 10 female and 10 male variants of villagers!

A new role for them in village life is the ability to be hired to become a village guard. To do this simply present them with a bow or an iron sword. Seems fair that if you want them to fight for you, you should supply the weaponry, right? Which is why this is available in Survival and they will still retain the ability to trade with you. When given a weapon they will now patrol and protect the village as a Neutral guard. If you want to hire them to become a mercenary for you (tame) then supply them with their currency, an emerald, and they will work for you. New to this addon is the ability to actually form your own army. If you want to recruit a neutral guard to your army pay them with one of two currencies, iron nuggets, or gold nuggets. If given iron they will become a Blue Soldier, if given gold they will become a Red Soldier. These two factions DO NOT get along. They will attack each other on site, but leave neutral guards alone. They also do not respond kindly to friendly fire. To enlist into a mission simply pay them more of their currency (tame). The player can choose his or her faction by giving a recruited soldier an oath of loyalty (paper). Just give either a red or blue soldier a piece of paper. To return your status to neutral give a piece of paper to a neutral soldier. The best part? This feature works with multiplayer. So you and your friends can make armies to fight against each other or to simply defend your kingdom from mobs and other raiding players. 

Now you have have guards and henchmen, but what's to fight? This is where mostly the bandits will come in. Ten new mobs that will spawn naturally across your world during the daytime. Included so that while mining there is a "Oh crap another bandit." moment. They will spawn with either a bow, an iron sword, an axe, or a crossbow.  Another new mob is the Mage. A master of magic who will shoot destructive magic at the player. This mob is a bit rare and also a little difficult to kill (as well as get a screenshot of) as he will teleport when encountered. 

As well as the villagers, the pillagers are now also humanoid. Joining them in the world is a new mob, the pillager soldier, who will spawn with either a bow or a sword. They will spawn naturally in the world like the bandits. You can think of them as pillager scouts, but if I'm being honest I just put them in so that you and your guards would have an enemy force to spawn and fight against in massive battles. ;)
A few other tweaks and textures have been changed just to my preference. One example is I have always wondered why does the IRON golem look like he's made from mossy stone? If it's made from iron, I feel like it should look more like it's made from iron. Sort of "iron giant"!
This is my first real addon, originally made on a smartphone with notepad for personal use, so go easy on me. lol. Hope you guys enjoy! All suggestions and requests are welcome!
As you can see this works on mobile and windows 10. Haven't tested on xbox but would like some feedback about it. 
                                THE FIRST STAGE OF THIS ADDON IS NOW COMPLETE!
All illager and villager type mobs have been humanized! New mobs are the evoker, vindicator, creeper, and the witch. I have also scaled down all humanoid mobs so they are closer to the size of players and therefore even more humanoid. 
List of all features:
  • Villagers
  • Wandering Traders
  • Pillagers
  • Evokers
  • Vindicators
  • Witches
  • Drowned
  • Husks
  • Strays
  • Skeletons
  • Creepers
  • Reskinned Iron Golems
  • Reskinned Zombies
  • Villager Guards
  • Faction Soldiers
  • Pillager Soldiers
  • Bandits
*I have always wanted this addon to be compatible with iKorbon's amazing addon "More Simple Structures" an addon here on this site that I highly recommend you check out. So, as a small bonus, in this update I have tweaked my files to be (for the most part) more compatible with other addons. For this to work just make sure these addons are in the correct order from bottom to top (regardless of which ones you choose to use) ABOVE the other addon you are attempting to use to avoid conflicts. The most important part of this is that Human Mobs go above the addon to avoid conflicts. 
*Bonus king skins included!


Made with 1.16.2. Will only work with 1.16.0+
The file is a mcaddon so just simply download the file click on it (open with Minecraft) and it will automatically install!
Make sure to uninstall any previous versions before updating! (This includes the previous Bandits! addon)
As requested, each aspect of this addon is presented here as three separate addons in case you favor one aspect more than another. The names should be self explanatory. As for the Human Mobs addon, any other addon that replaces the vanilla resources will not be compatible with this one. However, if you want to try it anyway, simply place the Humans Mob addon ABOVE the other addon.
I am honestly not sure why but I have noticed there are some errors when using the packs together in a wrong order. I was unable to fix this completely but my suggestion to avoid any errors is to make SURE that from BOTTOM to TOP the order of these addons should be VillageGuards ^ BanditMobs ^ HumanMobs. When using any combination of these with other addons just ensure that these addons follow that order. If you are only using the Human Mobs addon with other addons I would highly recommend placing it at the top of your addons list as otherwise it may not work. Just try to keep in mind that this addon replaces the humanoid vanilla resources when trying to combine it with other addons. 

Supported Minecraft versions
  • 1.16.200
  • 1.16



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