Hello creators! This add-on allows you to handle entity queries with the /tag command. You won't have to put a lot of command blocks and armor stands anymore! Future updates may increase the number of queries that can be handled.
Tags list
Common tags
is_moving
The player's coordinates are changing.
is_alive
The player is alive.
is_breathing
The player's head is in the air. Always true on land and in creative mode.
is_gliding
The player is flying in elytra.
is_in_water
The player's feet are submerged in water.
is_invisible
The player is invisible.
is_jumping
The player is jumping or pressing a key for jumping.
is_on_ground
The player's feet are on the ground.
is_on_fire
The player is on fire.
is_riding
The player is on something. e.g. horse and minecart.
is_selected_item
The player is holding some item in right hand.
is_using_item
The player is using item. e.g. charging bow, the moment of using a fishing rod, and eating food.
is_sleeping
The player is sleeping.
is_sneaking
The player is sneaking.
is_sprinting
The player is sprinting or pressing a key for sprinting.
is_swimming
The player is swimming.
item_is_charged
The crossbow in the player's hand is fully charged.
last_hit_by_player
The last damage taken by a player is by the player. This includes self-inflicted damage.
Direction tags
・3d direction
Any one of these is always true.
3d_facing_down
3d_facing_up
3d_facing_north
3d_facing_south
3d_facing_west
3d_facing_east
・2d direction
Any one of these is always true.
2d_facing_north
2d_facing_south
2d_facing_west
2d_facing_east
How to use
Write them in a target selector of the command you want to use. e.g.1 /testfor @a[tag=is_gliding] Detects players flying in elytra. e.g.2 /kill @a[tag=3d_facing_up] Kills the player facing up. Note: It is not possible to edit the tag of a dead player. Therefore, such a command may cause the kill to be repeated in some cases. To prevent this, please add another argument.
Extra
Get health value by scoreboard
When the health value is between 0 and 20, the value is set in the "health_value" of the scoreboard. Or, if the health value is 21 or more, the tag "health_21_more" will be given. Absorption effect hearts are not counted. e.g. /effect @a[scores={"health_value"=..4}] regeneration 5 5 Rapidly heals when the player has 2 or less hearts remaining.
To visualize the scoreboard, run "/scoreboard objectives setdisplay ~~".
Installation
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