This addons goal is to provide a better combat experience it does this by adding better animations, new weapons and special mechanics to weapons with each type of weapon having a unique use
New thing: you now need to use skill scroll for the dodge to work New experimental toggles needed Description Added the ability to use animations for other addons weapons by putting tag:minecraft:is_(weapon type) improved first person animations and overall attack animations added the ability to switch to combat mode and normal mode using subpacks A exhaust and cooldown system to the sidebar you see the exhaust and to the middle of your hotbar you see the cooldown timer if exhaust reaches lower than 10 you will be given weakness and slowness The Weapon types: Longswords: heavy damage weapon available in the normal weapon materials Spears: low damage but enough to kill an animal has a dash/sprint attack now throwable Lances: massive weapon with high attack deals more damage when on a horse or sprinting Katanas: is a straight blade with one curved edge does than normal damage wakizashi has new specoal charged ability weapon has two variants the wakizashi and the uchi you can equip uchi on off hand d wakizashi on main to get an effect like this:
Longbows: long charge higher damage than normal bow needs arrow off hand to shoot why use it? it doesnt require arrows it depends only on your exhaust Sabers: because of its curvature it does more damage than normal blades can block enemy attacks by sneaking has the ability to give strength upon use Daggers: normal weapon normal damage has a special assasinate mechanic that lets you one shot or highly damage something when sneaking whilst invisible can be held in the off hand for a bonus dagger damage Katar: fast attack speed does more damage than dual wielded daggers when dual wielded dual wielded grants the wielder an ability to charge strike Pole Hammer: medium attack speed medium damage nothing special yet has an area attack special Greatsword: slow attack speed high damage and it can hit multiple targets has a spin charge attack Bec de corbin: only available in iron it has two modes(craft to switch) and it also has a sprint attack Maces : fair damage stuns enemies(gives em slowness upon hit) lower damage on horseback
Halberd : dual wielded balanced damage weapon with a lunge attack equipping it will make your offhand unusable and if you have a shield it will give it back(only shield work for now) Glaive : one handed fairly balanced weapon with jump damage boost and sprint damage boost has multiple strike animations Zweihander: its all enemies in front has a long attack range combat mode fully integrated to activate wear no armor and hold no item
Installation
Upon adding the addon to your world turn on all experimental gameplay options except caves and cliffs, gametest framework, and creation of custom biomes