Those above are the base versions, by doing specific things you are able to upgrade them, most of them are just upgraded twice, but one has more options. Below it'll show you a quick description of all base origins, elementals, and classes. When you choose one you will get a book explaining your abilities and how to upgrade so that has been removed from this page so you don't have to scroll as much This is v3, the final version of this addon, here I have removed a class that was pretty broken, added books to help you with your origin, added ways to customise origins! (happens when you do /function start), and tried to fix things
Here is an example of a book
Here's what happens before and after using an ability, this is the apprentice class ability, which summons a spider. To use an ability, throw down the glass block What happens is it summons a spider in front of you, and then it damages you so that you can't spam the ability. This is what happens with all glass abilities, you throw it down, it does something, and then you take damage
This is a picture of the Continential Elemental, if you choose the basaltling elemental and upgrade it, you become the continential, one of this elementals abilities is that it turns invisible near some forest mobs as seen in this picture
Below is a picture of the forager class holding a fishing rod, one of its abilities is to auto enchant some fishing rod enchants
And here is the last picture This is a picture of the recruit class, it spawns with some items and automatically gives some items enchantments, only some of them spawn with items instead of ability glass blocks
Now here are some short descriptions of the base origins (also includes elementals and classes but it's easier just to write origins):
Netherian Origin - Fire and nether based origin, doesn't have a glass ability at any stage
Miteling Origin - Enderman based origin, ability can teleport you can you get a second ability after upgrading
Sapling Origin - Tree/forest based origin, you don't need to eat but don't get caught in fire
Frozenborn Origin - Snow and ice based origin, has a passive frost walker ability
Crawlian Origin - Spider based origin, better in enclosed spaces
Log Burner Elemental - Fire based elemental, lights up?
Stormborn Elemental - Air and storm based elemental, likes to fly
Dropling Elemental - Water based elemental, you can breathe on both land and in sea
Basaltling Elemental - Earth based elemental, can be very good or very bad based on the situations when maxed out
Recruit Class - (Base Class) Fighting based class, has mining fatigue, always
Apprentice Class - (Base Class) Mage based class, has a lot of options for upgrading
Forager Class - (Base Class) Explorer based class? would probably be good for using in a solo world
Hunter Class - (Base Class) Ninja based class, good to sneak up on people with
Installation
Install the addon from the mediafire link above and apply it to a world
Once you are in the world do /function start after you have done this a structure should pop up with a barrel, click on the barrel and take out whatever you want to be once you have done that you just have to throw it on the ground
(or you can use the book you get after doing /function start to make your own origin)
to restart your choice or someone elses choice, add the tag "restart" to them, like this: /tag Crimzonn add restart