In this addon i added in total of 25 new weapons to the game, not just swords but many others. Easy to craft & balanced with neat textures that will not ruin your gameplay experience.
All items in this Addon (And there's one more weapon that for some reason goes to "Nature" tab) From (this) update 1.9.3, and so on, you only can see changes on the changelog.
- Here are the items And Recipes: • Iron Longsword Damage: 7 (Iron sword: 6) Durability: 309 (Iron sword: 250) Health: 16 (8 Hearts) (2=1 Heart) Movement: 1× (Normal) Item ID: pa:iron_longsword • Iron Rapier Damage: 6 Durability: 315 Health: 20 Movement: 1× Item ID: pa:iron_rapier • Iron Lance Damage: 5 Durability: 158 Health: 18 Movement: 1.1× Item ID: pa:iron_lance • Iron Greatsword Damage: 8 Durability: 567 Health: 22 Movement: 0.8× Item ID: pa:iron_greatsword • Iron Dagger Damage: 7 Durability: 24 Health: 8 Movement: 1.3× Item ID: pa:iron_dagger • Iron Knife Damage: 2 Durability: 47 Health: 12 Movement: 1.5× Item ID: pa:iron_knife • Iron Pike Damage: 5 Durability: 120 Health: 16 Movement: 1.3× Item ID: pa:iron_pike • Iron Hammer Damage: 7 Durability: 235 Health: 20 Movement: 0.9× Item ID: pa:iron_hammer • Iron Glaive Damage: 6 Durability: 315 Health: 22 Movement: 0.9× Item ID: pa:iron_glaive • Steel Ingot Used as material to craft steel weapons. Item ID: pa:steel_ingot • Steel Sword Damage: 6 Durability: 555 Health: 20 (10 Hearts) Movement: 1× Item ID: pa:steel_sword • Steel Katana Damage: 8 Durability: 543 Health: 14 Movement: 1.1× Item ID: pa:steel_katana • Iron Sickle Damage: 6 Durability: 504 Health: 16 Movement: 1.2× Item ID: pa:steel_sickle • Steel Mace Damage: 7 Durability: 998 Health: 26 Movement: 0.7× Item ID: pa:steel_mace • Steel Shortsword Damage: 4 Durability: 252 Health: 16 Movement: 1.3× Item ID: pa:steel_shortsword • Steel Machete Damage: 7 Durability: 578 Health: 20 (10 Hearts) Movement: 0.9× Item ID: pa:steel_machete • Steel Waraxe (Not for chopping trees!) Damage: 8 Durability: 613 Health: 20 Movement: 0.8× Item ID: pa:steel_waraxe • Steel Styche Damage: 7 Durability: 650 Health: 20 Movement: 0.7× Item ID: pa:steel_styche • Steel Bat Damage: 5 Durability: 857 Health: 22 Movement: 1× Item ID: pa:steel_bat • Heavy Gold ingot Used as material to craft Advanced gold weapons, with more mass on it make these golds are now viable as Iron. Item ID: pa:heavy_gold_ingot • Golden Broadsword Damage: 5 Durability: 313 Health: 20 Movement: 1× Item ID: pa:golden_broadsword • Golden Saber Damage: 6 Durability: 256 Health: 16 Movement: 1.1× Item ID: pa:golden_saber • Golden Lance Damage: 3 Durability: 157 Health: 18 Movement: 1.3× Item ID: pa:golden_lance • Golden Naginata Damage: 4 Durability: 145 Health: 14 Movement: 1.3× Item ID: pa:golden_naginata • Golden Hatchet Damage: 4 Durability: 122 Health: 12 Movement: 1.2× Item ID: pa:golden_hatchet To obtain All these weapons via command, use this: "/function Another_Weapons"
Experimental (Beta) Weapons These Experimental weapons are uncraftable from now on which means it is Creative-Exclusive. 1. Blowgun Finally, the first, ranged weapon. Shoots slowing-seeds. (I know, i'm suck at making texture, don't judge me pls) Type: Infinity Damage: 4 Projectile velocity: 1.5 Projectile weight: 0.2 Shot delay: 5 seconds Note: This is an experimental weapon, of course it will cause some problems. 2. Emerald Blade The first, power-embed sword. Damage: 7 Durability: 100 Health: 20 Movement: 1× -Special Ability: Gives Hero of village effect, which discounts villager trade offers. - Repairing (Updated) You can now properly repair these weapons on Anvil, repairing recover 40 to 120 durability for each Base item. -Iron Weapons repaired by Iron Ingot. -Steel Weapons repaired by Steel Ingot. -Heavy Gold Weapons repaired by Heavy Gold Ingot. - Enchanting You are able to enchant these weapons on Enchantment Table and with Enchanted books on Anvils. - Miscellaneous I'm not make 1.16.100+ requirement just for enchanting and else, but in 1.16.100+ these items appears in Creative & Survival inventory. But these items ordered weirdly for some reason.
Installation
There are 2 ways to install the add-on.
1. Open it as .zip file and move the resource and behavior pack folder into the Minecraft file (games/com.mojang/resource_packs & .../behavior_packs). 2. Open it as .mcaddon file, and open it with Minecraft then it will automatically installed.
MediaFire seems like not recognize mcaddon extension, so it automatically turn the file format to zip. So there's no point of making separate files, if you want to use mcaddon format just rename and remove the ".zip".