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World The Werewolfing 0.0.2

World The Werewolfing 0.0.2
Addons for Minecraft PE
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"World The Werewolfing" adds werewolfs to the world Minecraft. These creatures are aggressive towards all living creatures. But not everyone is so aggressiving to the living beings. There is a werewolfs breed that does not attack the player, and it is possible to earn his trust, feeding it with meat. Eachs werewolf breed is unique in its own way. Update 0.0.2.

Mod "World The Werewolfing" adds werewolfs to the world Minecraft.
These creatures are aggressive towards all living creatures.
But not everyone is so aggressiving to the living beings.
There is a werewolfs breed that does not attack the player, and it is possible to earn his trust, feeding it with meat.
Eachs werewolf breed is unique in its own way.
They have a strong smell and rumor, thanks to this, they are able to discover their goal at a distance, even if he does not see it. 
Werewolves do not attack each other.
For the exceptions of one breed "aggressive werewolf".
He attacks everyone, even Minecraft bosses.
At the moment, there are few entities in fashion, and in general the functionality. 
But in future updates there will be more content.

Description of creatures at 0.0.1 version.

White werewolf:
General;
• Life units - 40
• Speed level - 0.3 (quick)
Aggressiveness;
• Hostile to - "mob", "wereman_angry"
• Damage - 4
• Running speed when attacking a target - 1.2x
• Target detection radius - 20 blocks
Special;
• Breaking doors - 6 seconds (easy)
• Effect Immunities - Slowness
Drop;
• XP - 10(0±5)
• Loot - (No)
Spawn rules;
=Taiga=
• Chance - 50
• Quantity - 1-2
• Lighting level - 0-7
• Difficulty of the game - easy / difficult
=Frozen=
• Refusal - Ocean
• Chance - 50
• Quantity - 1-2
• Lighting level - 0-7
• Difficulty of the game - easy / difficult
=Snow capped peaks=
• Chance - 50
• Quantity - 1-2
• Lighting level - 0-7
• Difficulty of the game - easy / difficult
=Mountain grove=
• Chance - 50
• Quantity - 1-2
• Lighting level - 0-7
• Difficulty of the game - easy / difficult
Black werewolf:
General;
• Life units - 60
• Speed level - 0.3 (quick)
Aggressiveness;
• Hostile to - "mob", "player", "wereman_angry"
• Damage - 4
• Running speed when attacking a target - 1.2x
• Target detection radius - 20 blocks
Special;
• Breaking doors - 6 seconds (easy)
Drop;
• XP - 10(0±5)
• Loot - (No)
Spawn rules;
=Monster=
• Chance - 50
• Quantity - 1-2
• Lighting level - 0-3
• Difficulty of the game - easy / difficult
Angry werewolf:
General;
• Life units - 40
• Speed level - 0.4 (quick)
Aggressiveness;
• Hostile to - "mob", "monster", "player",  "wereman_white", "wereman_black", "wereman_timber"
• Damage - 8
• Running speed when attacking a target - 1.2x
• Target detection radius - 20 blocks
Special;
• Breaking doors - 3 seconds (easy)
• Effect Immunities - Weakness
Drop;
• XP - 12.5(0.0±7.0)
• Loot - (No)
Spawn rules;
=Monster=
• Chance - 25
• Quantity - 1-2
• Lighting level - 0-7
• Difficulty of the game - easy / difficult
Timber werewolf:
General;
• Life units - 40
• Speed level - 0.3 (quick)
Aggressiveness;
• Hostile to - "mob", "wereman_angry"
• Damage - 4
• Running speed when attacking a target - 1.2x
• Target detection radius - 20 blocks
Tame;
• Present - Rabbit
Is tame;
• Life units - 50
• Treatment - Rabbit / 15
• Damage - 5
• Chases player from - 10 to 2
• Attack goals - "wereman_angry"
• Ability to wait - (Yes)
• On a leash - (No)
Special;
• Breaking doors - 6 seconds (easy)
• Effect Immunities - Poison, Fatal poison
Drop;
• XP - 10(0±5)
• Loot - (No)
Spawn rules;
=Forest=
• Refusal - Taiga
• Chance - 25
• Quantity - 1-2
• Lighting level - 0-15
• Difficulty of the game - easy / difficult
=Roofed forest=
• Refusal - Taiga
• Chance - 25
• Quantity - 1-2
• Lighting level - 0-15
• Difficulty of the game - easy / difficult
=Jungle=
• Refusal - Taiga
• Chance - 25
• Quantity - 1-2
• Lighting level - 0-15
• Difficulty of the game - easy / difficult

Description of creatures at 0.0.2 version.

This update has added:
Hunter in the Werewolf.
These guys attack aggressive werewolves, and have 2 types of weapons.
Sword and bow.
Hunters are the same people as the player.
I added for a variety of not one skin for hunters, but two.
So as not to look at all the same way and as if only one hunter.
Following new entities in fashion, I added a new (perfect) structure.
Hunters home (hunter_home_triger).
The structure spawns all over the world, except for the sea.
This structure is unique in that the loot there is not the same, but different.
This structure is in json format, not tga.
Then how can there be different loot if you can't create a tga using a structural block (in bedrock)?
(The difference between tga and json structures is that in tga you can create a structure larger than 64 by 64, and with the possibility of different loot or mini structures in the structure.
For example, a forest mansion is a tga structure, and the mansion itself spawns inside without rooms, and thanks to tga, it spawns rooms not the same, but constantly different.
While this is not possible in json structures).
And I came up with a great solution to this problem.
Now only one structure wakes up in the world, but with different loot.
And you don't have to create a bunch of identical large structures for random loot.
Hunter in the werewolf:
General;
• Life units - 20
• Speed level - 0.23 (normal)
Aggressiveness;
• Hostile to - "wereman_angry", "wereman_black"
• Damage - 2
• Running speed when attacking a target - 1.3x
• Target detection radius - 20 blocks (can't see through blocks.)
Equipment;
• Sword - 50%
• Bow - 50%
Drop;
• XP - 10(0±5)
• Loot - (Equipment 25%)
Spawn rules;
=Taiga=
• Chance - 15
• Quantity - 1-2
• Lighting level - 0-15
=Frozen=
• Refusal - Ocean
• Chance - 15
• Quantity - 1-2
• Lighting level - 0-15
=Forest=
• Chance - 15
• Quantity - 1-2
• Lighting level - 0-15
=Jungle=
• Chance - 15
• Quantity - 1-2
• Lighting level - 0-15
=Roofed forest=
• Chance - 15
• Quantity - 1-2
• Lighting level - 0-15
Hunters home:
Generate;
• Biome/Tag_biome - Overworld
• Refusal - Ocean
• Chance - 0.75% to chanck


Supported Minecraft versions

  • 1.17.11
  • 1.17

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