Let the hearts of these mobs pour out into your health! Bugaga!! Thanks to this add-on, from most dangerous (and not very dangerous) mobs, a few hearts or half hearts that can heal the player will fall out.
How it works for example:
List of items:
Half heart (h:heart_half)
Heals 1hp with regeneration;
Time of use: 1;
Heart (h:heart)
Heals 2hp with continuous use and 3hp with intermittent use;
Usage time: 1.25.
Loot:
Zombies: from 0 to 2 halves of the heart;
Ifrit: 0 to 1 hearts or 0 to 2 halves of a heart;
Cave spider from 0 to 3 halves of the heart;
Creeper: from 0 to 2 halves of the heart;
Drowned man: from 0 to 2 halves of the heart;
Ancient Guardian: from 2 to 3 hearts and 2 halves of a heart;
Enderman: from 0 to 1 heart or from 0 to 3 halves of a heart;
Ghast: from 0 to 2 hearts;
Giant: 4 hearts;
Guardian: from 0 to 1 hearts;
Hoglin: from 0 to 1 halves of the heart;
Magma cube: from 0 to 1 half heart;
Phantom: from 0 to 2 halves of the heart;
Pillager: from 0 to 2 halves of the heart;
Illager beast: from 0 to 2 hearts and from 0 to 1 half heart;
Shulker: 1 heart;
Silverfish: from 0 to 1 halves of the heart;
Skeleton: from 0 to 2 halves of the heart;
Slime: 1 half heart with a 15% chance;
Spider: from 0 to 2 halves of the heart;
Husk: from 0 to 2 halves of the heart;
Summoner: 0 to 2 hearts and 0 to 1 half heart;
Witch: from 0 to 1 heart;
Wither: 2 to 3 hearts;
Wither Skeleton: 1 heart or 1 to 2 heart halves;
Zoglin: from 0 to 2 halves of the heart;
Zombified Piglin: 0 to 2 halves of the heart.
Installation
After many years of searching for a clean domain that will please people and finally turn out to be clean, without any suspicions, I found it! A clean domain!