Kropers » Addons for Minecraft PE » Crimzonn Origins, Elementals, and Classes v2

Crimzonn Origins, Elementals, and Classes v2

Crimzonn Origins, Elementals, and Classes v2
Addons for Minecraft PE
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This is a Bedrock Edition addon based on the Origins Mod for Java Edition, however these origins are not the ones from the original mod
 
This addon has 5 origins: (Stage 1 Origins) Netherian, Miteling, Sapling, Frozenborn, Crawlian
4 Elementals: (Stage 1 Elementals) Log Burner, Stormborn, Dropling, Basaltling
and 5 Classes: (Stage 1 Classes) Recruit, Apprentice, Forager, Hunter, Thief


Those above are the base versions, by doing specific things you are able to upgrade them, most of them are just upgraded twice, but one has more options, and one can only be upgraded once. Below in the descriptions it shows some of the upgrade conditions,  but the rest you have to find out yourself.
This is version 2 of my origins, elementals, and classes addon. This version fixes some things from v1 and adds 4 elementals and 5 classes to choose. I'll show some pictures of things then I'll have the description below them.
 
Here's what happens before and after using an ability, this is the apprentice class ability, which summons a spider. To use an ability, throw down the glass block
What happens is it summons a spider in front of you, and then it damages you so that you can't spam the ability. This is what happens with all glass abilities, you throw it down, it does something, and then you take damage
 
This is a picture of the Continential Elemental, if you choose the basaltling elemental and upgrade it, you become the continential, one of this elementals abilities is that it turns invisible near some forest mobs as seen in this picture
 
Below is a picture of the forager class holding a fishing rod, one of its abilities is to auto enchant some fishing rod enchants
 
 
And here is the last picture
This is a picture of the recruit class, it spawns with some items and automatically gives some items enchantments, only some of them spawn with items instead of ability glass blocks
 
Now here are the descriptions:
 
Netherian Origin - 
6 hearts 
+fire and lava immunity 
+auto fire aspect 
+strength in lava 
-damaged in water 
 
Blazeborn Origin - (Netherian Stage 2) Upgrade Conditions:??? 
8 hearts 
+fire immunity 
+auto fire aspect 
+night vision 
+strength after being in fire 
+regen in and around lava 
-weakness on ice 
-damaged in water
 
 Charred Wardenian Origin - (Netherian Stage 3) Upgrade Conditions:??? 
12 hearts 
+fire immunity 
+strength
 +resistance 
+auto fire aspect 
+hunger when other players are near
 +strength after being in fire 
+regen in and around lava 
-blindness 
-can't wear a helmet
 
Miteling Origin -
6 hearts
+night vision
+can teleport with ability item but it deals damage
-damaged near water
Enderian Origin - (Miteling Stage 2) Upgrade Conditions: Be Near an Ender Dragon
10 hearts
+night vision
+can teleport with ability item but it deals damage
+can summon endermites with second ability item but it gives hunger
+strength on warped nylium
=can silk touch grass and stone
-damaged in water
Dragon Origin - (Miteling Stage 3) Upgrade Conditions:???
14 hearts
+regeneration near end crystals
+resistance on endstone
+night vision
+invisible near endermen
+can teleport with ability item but it deals damage
+can summon endermen with other ability item but it deals damage
+nearby players have weakness
+given an dragon egg
+reduced fall damage
-permament dragon head
 
Sapling Origin -
8 hearts
+doesn't need to eat
+invisible when beside oak logs
-withered in fire and lava
Treeborn Origin - (Sapling Stage 2) Upgrade Conditions:???
10 hearts
+resistance
+doesn't need to eat
+regenerates on moss
+invisible beside oak logs
-withered in fire
Leavian Origin - (Sapling Stage 3) Upgrade Conditions:???
12 hearts
+ability item gives bone meal but deals damage
+night vision
+resistance
+doesn't need to eat
+regenerates on moss
+invisible beside oak logs
-slowness
-withered in fire
 
Frozenborn Origin -
8 hearts
+invisible on ice and snow
+ability item summons snow golem bit deals damage
=frost walker ability
Snowian Origin - (Frozenborn Stage 2) Upgrade Conditions:???
10 hearts
+everyone around you has slowness, includes you
+invis and resistance on snow
+invis on ice
+ability item summons snow golems but deals damage
=frost walker ability
Tundraling Origin - (Frozenborn Stage 3) Upgrade Conditions: Cold Fire
14 hearts
+regeneration
+resistance
+haste
+strength on blue ice
+ability item gives you high strength for 20 seconds, but blindness for 25
+invis and high resistance on snow
+invis on ice
=frost walker ability
-hunger
-slowness
 
Crawlian Origin -
6 hearts
+speed
+resistance in webs
+ability item summons spiders but deals damage
-weakness when under air
Spiderling Origin - (Crawlian Stage 2) Upgrade Conditions:???
6 hearts
+ability item summons spiders but deals damage
+speed
+high speed in webs
+resistance in webs
-weakness when under air
Arachniking Origin - (Crawlian Stage 3) Upgrade Conditions:???
16 hearts
+speed
+ability item summons cave spiders but deals damage, it also sticks you and everyone nearby in a web
+less fall damage
+invisibility in webs
+high speed in webs
+resistance in webs
+invisible near spiders
-high weakness when under air
 
Log Burner Elemental - 
6 hearts
+fire resistance
+night vision
+saturation
=lights up slightly
-slowness on ice
Flame Controller Elemental - (Log Burner Stage 2) Upgrade Conditions: Blaze Rod
8 hearts
+fire resistance
+night vision
+saturation
+strength after being in fire
=lights up
-slowness, weakness, and sometimes nausea on ice
Pyromaniac Elemental - (Log Burner Stage 3) Upgrade Conditions:??? 
12 hearts
+fire resistance
+saturation
+resistance
+auto enchants fire aspect
+auto enchants flame
+strength after being in fire
+regen in lava
=lights up 
=effects some nearby origins with nauseas, slowness and hunger
-blindness and poison on ice
 
Stormborn Elemental - 
10 hearts
+jump boost
+slow falling
=after being near lightning: you get speed, strength, and the weather temporarily turns to rain
-weakness
Avian Elememtal - (Stormborn Stage 2) Upgrade Conditions:??? 
10 hearts
+jump boost
+no fall damage
+strength and speed after being near lightning
+ability item summons a lightning bolt but you take damage
=permament elytra
=nearby players slowed
-slowness
Atmospherian Elemental - (Stormborn Stage 3) Upgrade Conditions: Potion of Slow Falling
14 hearts
+strength and speed after being near lightning
+no fall damage
+ability item summons lightning but damages you
+ability item floats nearby people upwards
=permament elytra
-slowness
 
Dropling Elemental - 
6 hearts
+conduit power effect
+regeneration
-withered in fire and lava
Oceanborn Elemental - (Dropling Stage 2) Upgrade Conditions: Trident
8 hearts
+conduit power effect
+regeneration
+auto enchants depth strider
+ability item summons guardian
-withered in fire and lava
-weakness in air
Tidal Guardian Elemental - (Dropling Stage 3) Upgrade Conditions:??? 
18 hearts
+conduit power effect
+regeneration
+auto enchants depth strider
+auto enchants thorns
+strength on prismarine
+invis near guardians, elder guardians, and drowned
+ability item  summons a guardian and some drowned
-withered in fire and lava
-nausea and weakness in air
 
Basaltling Elemental - 
6 hearts
+resistance
+fire resistance
+strength on certain earth type blocks
-slowness
Terra Warrior Elemental - (Basaltling Stage 2) Upgrade Conditions: Hard Rock
6 hearts
+ability item summons silverfish but deals damage
+resistance
+fire resistance
+strength on certain earth blocks
+invis near some forest mobs
-slowness
-can't wear helmets
Continential Elemental - (Basaltling Stage 3) Upgrade Conditions: Hard Ore
30 hearts
+resistance
+fire resistance
+strength on earth blocks
+invis near some forest mobs
+poisonous potatoes give you ancient debris and deepslate diamond ore
=nearby players have mining fatigue
-can't wear armour
-hunger
 
Recruit Class - (Base Class) 
14 hearts
+spawns with iron axe, shield, crossbow, and some arrows
+strength
+auto enchants sharpness 2, power 2, unbreaking 2, and infinity
-slowness
-mining fatigue
Warrior Class - (Upraded from Recruit, Stage 2) Upgrade Conditions:??? 
14 hearts
+given diamond axe, shield, bow, and some  arrows
+auto enchants punch 2, power 3, sharpness 3, unbreaking 2, infinity
+resistance
+strength
+saturation
-mining fatigue
-slowness
Lacerator Class - (Upgraded from Warrior, Stage 3) Upgrade Conditions: Beacon
14 hearts
+given netherite sword
+strength
+resistance
+saturation
+regeneration
+no fall damage
+auto enchants thorns 3, protection 4, punch 2, power 5, infinity, unbreaking 3, sharpness 5
-mining fatigue near players
 
Apprentice Class - (Base Class) 
16 hearts
+ability item summons spider but deals damage
-weakness
Mage Class - (Upgraded from Apprentice) Upgrade Conditions: Soul Torch
16 hearts
+ability item summons lightning and gives you strength but deals damage
+rabbits foot gives you temporary jump boost
+spider eye gives nearby players and mobs poison
-weakness
Forger Class - (Upgraded from Apprentice, Stage 2) Upgrade Conditions: Anvil
16 hearts
+when on an anvil, throwing an iron nugget gives you an iron sword, a diamond gives you a diamond chestplate, a netherite scrap gives you a netherite ingot
-can't wear helmets
Shadow Mage Class - (Upgraded from Mage, Stage 3) Upgrade Conditions: Dark Skull
14 hearts
+strength
+nearby skeletons and zombies have strength, resistance, and have iron helmets
+when near zombies and skeletons you are invisible
+your ability item turns you to shadow form, where you pretty much can't be killed, but you have high weakness
+other ability item summons zombies and skeletons
-hunger
Light Mage Class - (Upgraded from Mage, Stage 3) Upgrade Conditions:??? 
18 hearts
+slow falling
+regeneration and nearby players have it too
+ability item levitates nearby players
+other ability item summons lightning
-weakness
-can't wear a helmet
Alchemist Class - (Upgraded from Mage, Stage 3) Upgrade Conditions: Brewing Stand
16 hearts
+ability item gives you regeneration and resistance
+rabbits foot gives you temporary jump boost
+golden carrot gives you temporary night vision
+glass bottle gives you a water bottle
+blaze powder gives you a brewing stand
-can't wear a helmet
Blacksmith Class - (Upgraded from Forger, Stage 3) Upgrade Conditions: Netherite Block
10 hearts
+auto enchants fortune 3, unbreaking 3, mending, efficiency 5, power 5, punch 2, looting 3, sharpness 5, protection 4
+resistance
+fire resistance
+strength
+iron nugget gives you a shield, iron ingot gives you iron tools, diamond block gives you a diamond set of armour, netherite scrap gives you a netherite block
-permament iron chestplate
 
Forager Class - (Base Class) 
6 hearts
+auto lure 3
+auto luck of the sea 3
+saturation
Adventurer Class - (Upgraded from Forager, Stage 2) Upgrade Conditions: Nugget
10 hearts
+given a spyglass
+speed
+saturation
+auto enchants lure 3
+auto enchants luck of the sea 3
+ability item gives you an apple
Scavenger Class - (Upgrader from Adventurer, Stage 3) Upgrade Conditions:??? 
10 hearts
+ability item gives you a golden apple and an oak sapling
+oak wood gives you 7 oak wood planks
+raw cod and raw salmon gives you the cooked version
+iron ore and gold ore gives you the raw ore block
+speed
+jump boost
+saturation
+no fall damage
+auto lure 3
+auto luck of the sea 3
-permament leather boots
 
Hunter Class - (Base Class) 
10 hearts
+given an iron sword, a crossbow, and some arrows
+resistance
+invisible near players
-can't wear armour
Ninja Class - (Upgraded from Hunter, Stage 2) Upgrade Conditions:??? 
12 hearts
+speed
+strength
+resistance
+jump boost
+water breathing
+nearby players have blindness
-permament leather armour
 
Thief Class - (Base Class) 
6 hearts
+speed
+ability items remove some slots in a players inventory
-only one inventory row
Rogue Class - (Upgraded from Thief, Stage 2) Upgrade Conditions:??? 
8 hearts
+speed
+jump boost
+ability item removes items from a players inventory and gives you a gold ingot
-only 2 inventory rows
Assassin Class - (Upgraded from Rogue, Stage 3) Upgrade Conditions:??? 
10 hearts
+speed
+jump boost
+nearby players are blinded
+no fall damage
+ability item clears items from players slots and gives you a gold block
-permament leather boots


Installation

Install the addon from the mediafire link above and apply it to a world
 
Once you are in the world do /function start
after you have done this a structure should pop up with a barrel,
click on the barrel and take out whatever you want to be
once you have done that you just have to throw it on the ground
 
to restart your choice or someone elses choice, add the tag "restart" to them, like this:
 /tag Crimzonn add restart
 

Supported Minecraft versions
  • 1.17

Downloads

 

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